Trent B – Intro Arts Project

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How did Amano get Started?

Alright, now it’s time to learn how Yoshitaka Amano came into the career of being an artist, thanks to an interview. The method happened very differently than you might think. It was very “lucky” as I would say.

Ever since he was a child, Amano would draw all the time on rolls of paper that his brother brought home, who worked at a paper factory. He spent all of him time drawing, even when he was sick in bed.

Amano never saw his art as “work” as he always draws what he likes and what he thinks is beautiful. That’s one thing that set him on course for his career. He loved what he drew.

At the age of 15, Amano and a friend of his went to a local animating studio, Tatsunoko Productions, and left a few drawings there. Upon seeing these drawings, the studios called up the young Amano and offered him a job at the studio, at age 15. At this studios, he did some designs for various animated shows (anime), including Speed Racer. Amano remained at this studio from 1967-1982.

In the early 1980’s, Amano started working on Fantasy and Science Fiction works, leading to his involvement in the Vampire Hunter D visual novels. He also worked as a character designer for the Vampire Hunter D animated movie in 1985. This is significant as it was one of the first animated movies to be released outside of Japan.

Two years later, he joined the game developer Square (Now Square Enix) to work on the Final Fantasy franchise of games. He was head designer for this series until 1997, which he stepped down from main designer until Final Fantasy IX in 2000, then stepped down again after that.

In more recent years, Amano has been working for Final Fantasy promotional artwork and logos as well as freelancing. The most notable of these freelance works is Sandman: The Dream Hunters, which was nominated for an award.

I’ll be back with more soon!
Trent – L2K

February 22, 2011 Posted by | Uncategorized | Leave a comment